Visual storytelling for brands, games and stories that need a spine
I am Daniele Luciani, also known as Dan Lucifer: illustrator, comic artist and character designer. I create mascots, cartoon logos, illustrations and comics for projects that need more than generic visuals pretending to have personality.

A polished visual can still be completely forgettable
Many projects look technically fine and emotionally absent. A logo, a cover, a mascot, a comic page, a game character: all can be clean, correct and still leave no trace.
Visual storytelling is the difference between an image that fills space and an image that gives a project a face, a rhythm, a mood and a reason to be remembered.
Two ways to give a project a visual spine

Mascots & Logos
Custom mascots, cartoon logos and brand characters for companies, products, chatbot experiences and campaigns that need a recognizable face.

Illustration & Comics
Commercial illustration, concept art, comics and visual storytelling for projects that need more than a decorative image behaving politely in the corner.
Before the final image, there is the story
The work does not come from a template cave. It comes from years of illustration, concept work, comics, publishing and visual storytelling.
This is where the hand, the eye and the narrative instinct show up: characters, scenes, pages, covers, rough worlds and finished images that prove there is more here than a cute face with a brand name under it.
Illustration
Commercial and editorial images, covers, posters and key visuals. The part where a single image still has to carry a story.
Concept Art
Visual development, characters, moods and ideas before they become polished assets. Useful when a project needs a world, not just a file.
Comics
Sequential storytelling, page rhythm, panels, characters and the underrated ability to make images actually read.
Sketch, ink, color, final polish. The glamorous part is mostly deciding which disaster to fix first

Senior hands, outsider instincts.
I bring the storytelling brain of a comic artist to the practical needs of brand identity.
Over the years I have worked across traditional drawing, digital painting, comics, commercial illustration, cartoon logos and publishing projects, including licensed work such as a Scooby-Doo! sticker album for PlayPress Publishing under Warner Bros supervision.
Have a serious character project in mind?
Tell me what you are building, where the character will be used and what kind of budget and timeline you are working with. If the project is real, clear and not powered entirely by wishful thinking, I will get back to you with the next steps.
